
What are your thoughts about the indie video game scene that’s on display here at Reboot Develop in Croatia? There are lots of different ways for you to grow as a game designer, so at PlatinumGames we try to give a lot of our staff many opportunities to travel, to go to different locations so that they can be influenced in that same way, and therefore affect the sort of games that they design.

So we always try to take into account how meeting a new culture makes you feel or how it informs, if you’re an artist, how something looks, if you’re a programmer talking to somebody about new techniques. That allows you to be influenced by your feelings, which are much stronger than what your eyes can possibly convey. There’s a big difference between seeing something and feeling something, and obviously to really feel something you need to be there, so that allows you to be influenced by different cultures. And for myself as a creator, it would be great if I can somehow use the things I see or the things I feel here in future game experiences.Īs someone who travels the globe, how does going to different cultures influence the video games you make? The place itself, the location is just beautiful, so it’s been great to be able to come here.

I actually do watch “Game of Thrones,” so being able to see all the area around where that’s filmed is really cool. What’s it like to be here in Dubrovnik, the home of Kings Landing from “Game of Thrones”? Inaba, best known to gamers for his work at Capcom’s Clover Studio, where he created truly original action games like “Viewtiful Joe,” “Okami” and “God Hand,” took some time at Reboot Develop to chat with Variety about his studio’s philosophy, why he’s jealous of indie game makers, and how his visit to King’s Landing (known in the real world as Dubrovnik, Croatia) could impact him creatively. But the studio behind “Vanquish,” “MadWorld,” “Metal Gear Rising: Revengeance,” and “NieR:Automata” also has two entirely new IP in development.

PlatinumGames continues to try new things with old creations, whether that’s creating a spiritual successor to “Okami” with the new DeNA mobile game, “World of Demons,” or finding new ways for “Bayonetta” to slice and dice through enemies in her third adventure with “ Bayonetta 3” slated to be a Nintendo Switch exclusive.ĭuring his talk at Reboot Develop in Croatia earlier this month, studio co-founder and executive director Atsushi Inaba got a roaring ovation when he asked if anyone in the packed room would buy the 2013 Wii U exclusive “The Wonderful 101” if it came to the Nintendo Switch.
